Reviewed · QUEENSTOWN INDOOR & RAINY DAY ATTRACTIONS
Omni VR – Multiplayer Virtual Reality
Queenstown is famous for mountains, jet boats, and bungy jumps. Omni VR offers a very different kind of adventure: you put on a headset and special shoes, then run through a digital world while playing with friends or family. The choice of zombie, haunted-house, tactical, and escape-style games gives the 40-minute session a welcome sense of control.
I like the hands-on staff support, especially for first-time players, and I like that the headsets include speakers so you can talk to your team during a mission. The main catch is value: at about $40.34 per person for roughly 40 minutes, it is not a cheap rainy-day filler, particularly if you are paying for a whole family.
In This Review
- Key points at a glance
- A different kind of Queenstown adventure
- Starting at Thrillzone on Shotover Street
- Choosing between zombies, ghosts, and missions
- How the running system changes the experience
- Why the staff matter for first-time players
- Is $40.34 fair for 40 minutes?
- Who will enjoy Omni VR most?
- Practical timing and cancellation advice
- My call: book it for the right group
- FAQ
- Where does Omni VR take place?
- How long does the experience last?
- How many people can participate?
- What equipment is provided?
- What height and weight limits apply?
- Can I cancel for a refund?
Key points at a glance
- Run inside the game: Special Omni shoes create the sensation of walking and running through virtual worlds.
- Choose your level of fright: Pick from zombie survival, haunted-house, tactical shooting, and other missions.
- Play as a team or compete: The experience works for couples, families, and small groups of friends.
- Staff stay involved: Team members help with setup, game selection, and adjustments during play.
- Small-group format: A maximum of four people keeps the session personal and easy to coordinate.
- Easy rainy-day plan: Everything is supplied at Thrillzone, right in central Queenstown on Shotover Street.
A different kind of Queenstown adventure

Omni VR is not a sightseeing activity. You will not see Queenstown’s lake or mountains, and there is no guide leading you through local history. Instead, you step into a game at Thrillzone and let the headset replace the room around you.
That makes this a useful change of pace after outdoor activities. Queenstown weather can turn wet or cold, and this gives you an indoor option that still asks you to move, think, communicate, and react. It feels more active than a standard arcade game because you are not simply sitting with a controller.
The special shoes are the key feature. They are designed to let you move within the playing area while the digital world responds to your movements. You are not actually crossing a zombie-filled street or exploring a haunted building, of course, but the physical act of walking or running helps your brain accept the game more readily.
For someone new to VR, that physical element can be exciting. It can also take a few minutes to adjust. The staff help you get set up and make changes if something does not feel right, so you are not left trying to solve technical problems while your game time disappears.
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Starting at Thrillzone on Shotover Street

Your session begins at Thrillzone Queenstown, 53 Shotover Street. The activity finishes at the same place, so you can easily fit it between meals, shopping, or another central Queenstown plan.
The booking is for approximately 40 minutes. That is short enough to add to a busy day, but you should think of it as a focused gaming session rather than a half-day attraction. The actual time is likely to include equipment setup, instructions, and choosing a game, so do not expect 40 uninterrupted minutes of action in the digital world.
That setup time is useful. The staff explain how to use the headset and shoes, help you choose an age-appropriate game, and remain available during the session. Families with children especially benefit from this guidance. If one person is a complete beginner and another already plays VR games, the staff can help find a sensible starting point.
The group limit is four people. This is a strength if you are booking with a couple of friends or a small family because everyone can communicate directly. It is less convenient for a larger group, which may need to split into separate sessions or find another activity while waiting.
Choosing between zombies, ghosts, and missions

The biggest decision comes before the game begins: what sort of world do you want to enter?
A zombie apocalypse game is likely to suit a group that wants quick reactions and shared panic. You can work together, communicate through the headset speakers, and try to survive the mission as a unit. If your group enjoys light competition, you can also compare how each person handled the challenge afterward.
The haunted-house option is a better fit for people who prefer suspense and surprise. Keep in mind that a virtual haunted house can still feel intense, particularly for younger children or anyone who dislikes sudden scares. The available information does not promise a specific age rating for each game, so ask the staff to help you select a suitable option.
Tactical shooting missions offer a more game-focused experience. These should appeal to people who enjoy targets, teamwork, and clear objectives. They may be less suitable for a group looking for a relaxed family activity, but the staff can guide you toward a gentler choice.
Escape-style games add a problem-solving angle. You and your team must work together to complete tasks before time runs out. The prison escape game has been a popular staff choice, and one couple managed to finish their VR escape room before the clock ended. That kind of session rewards communication more than fast reflexes.
How the running system changes the experience
Most virtual reality games ask you to look around and use handheld controls. Omni VR adds special shoes that let you physically move through the digital setting. This is the feature that makes the experience different from a basic headset session.
You may find yourself turning, stepping, and running while trying to keep track of your surroundings. The result is more physical, but it also means you should pay attention to the instructions and your own comfort. If you tend to feel dizzy or uneasy in VR, the running feature may make the session more demanding.
The information provided does not list a separate motion-sickness policy, so I would speak with staff before starting if you have concerns. You can also tell them if you need adjustments. The staff are there throughout the session, and adjustments were specifically helpful for players during setup and play.
The headsets include integrated speakers. This matters more than it may sound. Team games become far easier when you can speak to the person beside you without removing the headset or shouting across the room. You can warn a partner, suggest a move, or simply laugh together when the plan goes wrong.
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Why the staff matter for first-time players

Technology-heavy activities can be frustrating when the instructions are rushed. Here, staff support is part of the value. The team explains the controls, assists with fitting the gear, and helps you choose a suitable game.
Paige has been singled out for stepping in at the right moment when a group became stuck during a Survivor game. Bea and her team have also been praised for being welcoming and helpful, while Nic was thanked for making a return visit especially enjoyable. These details point to an operation where staff involvement is not an afterthought.
That is important for families. Children may understand the controls faster than adults, while adults may need more help with the headset or movement system. The staff can keep the experience moving instead of leaving one person confused while everyone else waits.
The activity has also worked well for groups who return for other Thrillzone attractions, including mini golf and escape rooms. If you are staying in Queenstown for several days, you can treat Omni VR as one option within a larger indoor entertainment center rather than your only activity.
Is $40.34 fair for 40 minutes?

At $40.34 per person, Omni VR sits in the paid entertainment category rather than the casual stop-in category. A couple pays about $80.68 before any extras, and a full group of four pays about $161.36. That adds up quickly for families.
The price makes more sense if your group values the equipment, staff help, and multiplayer format. You are not just renting a headset. The fee covers the game system, special shoes, headset, speakers, and guidance. You also get an activity that works in poor weather and does not require you to bring equipment.
Still, the session is short. If your group is only mildly interested in VR, the cost may feel high once setup time is included. One person described the experience as fun but expensive, which is a fair way to approach it.
I would book it when the whole group is keen to play together, especially on a rainy afternoon when outdoor plans are less appealing. I would be more cautious if you are comparing it with a longer attraction at a similar price or paying for children who may lose interest quickly.
Green screen photos are available for an extra charge. They are not included, so budget for them only if a souvenir image matters to you.
Who will enjoy Omni VR most?

This is a strong match for families with children who meet the height requirement, couples looking for a shared indoor activity, and friends who enjoy games with a little competition. Children aged 10 and 12 had a good time on a family visit, and the staff helped keep the experience suitable for the group.
The minimum height is 1.40 metres and the maximum is 1.95 metres. The maximum weight is 130 kilograms. These limits are important because the equipment needs to fit properly, so check your group before booking.
You should also consider how your group handles enclosed headsets, fast movement, and scary themes. The games range from zombies and tactical missions to haunted houses, so you can likely find a better fit than simply accepting the first option. Ask the staff for guidance rather than choosing a game based only on its title.
Service animals are allowed, and the venue is near public transportation. Most people can participate, but the supplied information does not specify every health restriction or game-by-game age recommendation. If you have a particular concern, contact Thrillzone before booking.
Practical timing and cancellation advice

The activity is booked for an approximate 40 minutes and takes place at the central Shotover Street meeting point. You return to that same location at the end, with no transport component to organize.
Confirmation arrives when you book, and the experience is often booked about six days ahead. That is not a long planning window, but it is sensible to reserve early if you want a particular time during a wet-weather day or if your group has exactly four people.
Cancellation is free up to 24 hours before the start time. Cancel at least 24 hours ahead for a full refund. Inside that window, no refund is provided, and changes are not accepted. Use Queenstown local time when judging the cutoff.
My call: book it for the right group

I would book Omni VR if you want a lively indoor activity where everyone participates at once. The running shoes, team communication, and choice of game give it more substance than a simple arcade stop. The helpful staff are another reason it works well for first-time players and families.
I would skip it if your priority is authentic Queenstown scenery, a long activity, or the best possible value per minute. You are paying for a compact, technology-based experience, not a cultural tour or an outdoor thrill.
For a rainy afternoon, a small group of up to four, and people who enjoy games, it is a sensible choice. Pick the game carefully, allow time for setup, and treat the price as payment for a shared memory rather than a long outing.
FAQ
Where does Omni VR take place?
The experience starts and ends at Thrillzone Queenstown, 53 Shotover Street, Queenstown 9300, New Zealand.
How long does the experience last?
The activity lasts approximately 40 minutes.
How many people can participate?
The maximum group size is four people.
What equipment is provided?
All gear is provided, including the VR headset and special shoes used for the running system. The headsets also include integrated speakers for communication during multiplayer games.
What height and weight limits apply?
Participants must be at least 1.40 metres tall and no taller than 1.95 metres. The maximum weight is 130 kilograms.
Can I cancel for a refund?
Yes. You can cancel at least 24 hours before the start time for a full refund. Cancellations or changes made within 24 hours are not accepted for a refund.
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